4
Articles on this site
3
Languages they appear in
0
Figures about the operator we could verify
Areas of Expertise
Crash math & expected value
Provably Fair verification
RTP analysis & slot testing
Probability theory
Hash algorithms & cryptography
Data-driven game strategies
Live dealer technology
Simulation-based system development
About Marco
Marco comes from mathematics and writes the calculating part of this site.
His subject is where a payout rate is actually written down, and why the same title runs differently at different operators.
For crash games he shows that no cash-out point moves the house edge — and why doubling after a loss ends at the table limit.
He explains provably fair as what it is: proof that a result was not altered afterwards, and no proof of favourable odds.
Where a figure has no source, his articles say so. For this site’s brand no working operator could be found at all as of 14 October 2026.
His aim is that every calculation in an article can be repeated by the reader.
How these articles are made
- Rates from the game’s info panel or a test report, never from a list
- Every calculation is shown in full and can be repeated
- Claims about an operator count as unevidenced while no source exists
„Numbers don't lie - but you need to know where to look. That's exactly my job.“ – Marco Bäumler
Articles by Marco
4 Articles
August 7, 2026
The rule at the table decides, not the hand on the wheel.
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March 3, 2026
No cash-out point moves the house edge — it only redistributes variance.
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March 3, 2026
The rate that applies is in the game’s info panel, not in a list.
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July 9, 2026
Provably fair proves the result was not changed afterwards — not that the game is favourable.
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Frequently Asked Questions
How does Marco check rates and the house edge?
From the figure the game itself displays and from published test reports. He has no access to any operator’s internal data.
What does Marco Bäumler specialise in?
Payout rates, the mathematics of crash games, and verifying single rounds through provably fair.
Does he test games himself?
He plays them and reads the terms, but runs no statistical test of his own: measuring a rate takes millions of rounds.
Where do the numbers in his articles come from?
From the games’ info panels, from test reports, and from calculations written out in the text itself.
Does he work with game studios?
No. This site has no relationship with studios, and none supplies it with data.